Friday, 28 October 2011

Progress Tutorial

After yesterdays progress tutorial It's made me realise that I need a clearer understanding of what It is I'm doing and focusing on gathering research that is relevant and will actually be useful.
Things to consider
- Edit my DP blog and annotate as I go along, consider what actually needs to go on there.
- Make a list of stuff that I need to research so I know exactly what I'm looking for.
- Do enterprise tasks as soon as I get them.

Saturday, 22 October 2011

Andrew Park - Cool Pink // Visiting Professional // 21.10.11

Yesterday Andrew Park from Cool Pink - a creative digital agency - came in to talk more about Cool Pink. I have to be honest I've never been drawn to screen based design and web design in general but the talk was a real eye opener and made me understand that the role of the graphic designer is quite relevant as part of a team working on web based design. Below are some of the notes I made during the talk.




- Cool Pink - Running for about 12 years.
- Design is a very misused term
- Technical constraints regarding web design are no longer there
- User experience design
- Creative development design
- User interface design
- Decisions regarding the function and design of the website are made according to how the user would use it.
- Achieving goals / creating curiosity / manipulation

User experience design
- Market research / surveys 


Creating development design
- Creating desire
- Dictating feeling
- Dealing with emotion
- Gut feeling / not about design or layout


User  interface design
- Intuitive 
- Make it engaging
- How should it be used
- Got to do the brand justice

- Graphic designer works in the middle of the process
- How will the website work?
- How will it engage the user?
- Nike website
- What about Graphic Design? Visual language that lives through all disciplines
- Makes the functional side more human
- Wire frame - starting point
- Data / research - got to be objective
- Relevant to client market
- Separate emotion from function
- Final step - show client - how do they feel about it?

- Nexa - auto colour - B2B
- Nouveau beauty - B2C
- Bensons for Beds



- Interactive design is a process made up of different elements and different people
- Graphic design is the human element
- Collaborate with people
- Make ideas that do

Saturday, 15 October 2011

Robbie Porter // Illustrator // Studio Talk // 14/10/11

Yesterday Robbie Porter came in and spoke to us about his days as a student and the progression that he was making from being a student to a illustrator. Having always had a love of doodling - which is proven to be quite productive - he mentioned that he never really knew what he wanted to do, attempting a variety of different subjects from photography, animation, illustration, print, graphic design and sculpture. After studying at university he decided to take out 6 months to just draw (Not a bad idea actually..)







He went on to tell us about some of the projects he had worked on in the past as well as those he was currently working on.. I've got to be honest illustration isn't really my 'thing' but It was great to see how Robbie approaches his work and how he maintains a relationship with clients.

Some of the things Robbie mentioned were;
- Do lots of work - just keep doing work but set yourself realistic deadlines. The more you do the more mistakes you make and the more you learn.
- Lets make better mistakes (tomorrow)
- Apply for internships and work experience. You get a lot out of them, learn a lot and make good contacts.
- Learn to network, you can never know when you might meet someone who can help you out..
- Consider the way you work - research isn't just something you do and then forget about it, it tends to be ongoing.
- Invite people to see your work.

Getty images.
Adobe kuler.
News paper club
Art Quest

'If you can't solve a problem, you're playing by the rules' - Paul Arden
'Do good work and then put it where people can see it' - Austin Klean


Totally irrelevant - but he has the best accent ever.
www.robbieporter.co.uk


Thursday, 13 October 2011

OUPD201 - Study Task 2

STUDY TASK 2 - Group Tutorial Prep.


TASK


Use your PPD blog to record your responses to the following questions ahead of the group tutorials after reading week.


1. What is Industrial experience?
2. What can you learn from industrial experience?
3. What form/format could industrial experience take?
4. What areas of industry are you interested in?
5. What are your concerns about industrial experience?
Research Sources / Further Information


Identify at least five responses to each question and find appropriate primary and secondary sources of information (including visual material) that will support your findings. You will need these at your group tutorial and will form the basis for group discussion.


Use your findings to develop initial ideas about your own views, opinions, aims and ambitions in relation to industrial experience, internships and/or work placement opportunities.

Summarise your research in a set of 10 short but qualified statements posted to your blog


1. What is Industrial experience?
- Working within industry - for instance with graphic design it might be working for a graphic design studio as an intern or possibly a freelance designer.
- It's about gaining knowledge about working practices. 
- Learning practical skills.
- Engaging with industry.


2. What can you learn from industrial experience?
- Working / collaborating with other designers.
- Professional working practice.
- Practical skills.


3. What form/format could industrial experience take?
- Studio Visits
- Internships
- Working as a freelance designer for a studio.


4. What areas of industry are you interested in?
- Branding & Identity 
- Packaging
- Print based design


5. What are your concerns about industrial experience?
- How to do you approach someone about industrial experience?
- How much non paid experience should you take after you've graduated.
- How much experience would you need before you're able to get a full time job?
- How do you go about approaching someone for experience? 




Saturday, 8 October 2011

Fedrigoni // Wallpaper*

So during the summer I entered the Fedrigoni/Wallpaper* Magazine competition and it was chosen by Merion Pritchard to be showcased at the Wallpaper* launch at the Fedrigoni showroom.. and it just got blogged by Fedrigoni :)


Ric Bell // Graphic Designer // Studio Talk // 7/10/11

Ric Bell. Art foundation at LCA > BA Graphic Design at Nottingham Trent. Working in industry for about 4 years.

It was really good to hear Ric talk about his time at uni as well as the stuff he done after graduating. He began by talking about his 3rd year and how he got through that. He made the point that everything you do should be designed and presented at the bets - You might have a great bit of work but if it's not presented at its best then it's not good enough. It's the little details that count. Below are some of the key points he made;

- Make sure your work is always presentable - think about the attention to detail
- Have your work ordered - think about how you develop your ideas.
- Create design boards to track the evolution of your work.
- Good photography skills are essential.
- Document everything you do.
- When presenting your work consider the labeling and packaging, everything should be designed.
- Have a good workspace, have a board to stick stuff up on - have it blank at the start of the week and put stuff up as you go - makes it easier to see how you're working. photograph it so you can track your progress. Don't leave stuff up longer than you need it, have a clean board at the start of the next week.
- End of year show - consider how your work will be viewed as well as everyone else. How will your work stand out. Ric hung his work at different distances before photographing it and then presenting this as his final board.
- Self promotion - No point promoting yourself if your work isn't good.
- Have a decent website. Think about the navigation and what work you put up.
- Behance/Cargo.
- Business cards - always essential. Ric showed us how he packed his work for D&AD/New Designers. Had a A0 print that folded down to A4 with all his work, CV and business card. printed at an architects place - cheap and easy to put together.
- You've always got to be one step ahead, how can you make yourself and your work stand out from everyone elses. What makes you unique?
- Get good at talking about your work. You never know who might be interested so make sure you know what you're talking about.
- Get to know people, students and designers. Maintain a good relationship with people.
- Apply for placements. - Send emails, include a one page CV. give details of when you can work. Don't just email 10/20 email 10000000's of places. well he said 100.
- Don't be picky. Accept a wide range of jobs. Gain as much experience as you can. Go to different places. Be prepared to make tea.
- Look at working with small companies - they always have be scope to develop and you can be a part of that.
- Make tea.
- The real world - shorter time scale on work, you might not have full control of what you're working on. Clients can be really picky. Be prepared to take on board a lot of negative feedback.
- Push the boundaries - how can you push your work further,
- Then he told he designed the OGC logo. What a legend.

Overall Ric was just really honest about his uni/industry experience and it gave a real insight into how you can work after you've left uni. He mentioned some of the places that he had worked, Form, Saatchi + Saatchi, Kent Lyons as well as some other places too. He might be 26 but he's got a lot to show for it.

Wednesday, 5 October 2011

D&AD North Lecture 05/10/11 GBH.



Me and Sarah went to the D&AD North lecture on Wednesday evening and I cannot put into words just how amazed I was at the work they had produced. Seriously though if there is anyone who pushes boundaries its GBH. 



They went through 12 of their projects talking about the ideas behind them. With clients like Eurostar, Puma, Virgin Galactic and Royal Mail the guys at GBH are doing pretty well. Some of the projects that stood out for me were Puma + Eurostar. For a interior at a Puma store they had filmed a puma on green screen and then it projected onto the wall as if it was walking across the sheleves - genius. Something similar to this was the self service bar in the Eurostar lounge - which they helped to design along with Philippe Starck - they had a film of a bartender working behind the bar just cleaning glasses and shaking cocktails. Their branding and interior design for 'budget' hotels Yotels was pretty amazing too. Each room has a iMac so they used the photobooth application to allow people to take photos which were then showed in the main foyer of the hotel. 

These are just a few of the ideas that I thought were amazing - the rest are in my notes so if you can read my writing you'll get the idea, if not it's better to check out their website.

After the lecture it made me realise just how much graphic design can be pushed and that when I think I've resolved an idea I haven't even really scratched the surface. It's given me a insight into how graphic design can be applied and just how far you can push a client. I'd love to go visit the guys at GBH sometime in the future and I'll be keeping an eye on their up and coming projects.


Below are some example of their work from their youtube channel.